At this point you have 16 points left (at level 80) and some decisions to make. In the 3.1 patch, mana regeneration is going to change a lot. It will no longer be realistic to simply use Lifebloom 75% of the time.
The changes that are helpful include:
Revitalize uses BOTH rejuvenation AND wild growth and has had its mana/energy/rage/runic power level increased. This is a very useful replenishment skill. Also, since regen will be an issue - this talent is probably mandatory.
Since druids will be forced to use both heal-over-time and direct heal spells, additional consideration should be paid to spell crit 5. There are a few talents that work together for crit:
- Natural Perfection increases crit chance by 1% per point (up to 3%)
- Living Seed puts a seed on a target when they get a crit heal. This seed will bloom for 30% of the original heal, the next time that person takes damage. It is a smart, passive heal. Yes, please!
- Nature's Grace (in the Balance talent tree) gives a casting speed increase after any spell crit.
I like this build and will be starting 3.1 with it: Crit build 3.1
There are a few other possibilities. Most of the changes are fairly subtle. Some folks will drop some restoration talents to get some additional balance talents. I think going too far down this road is really more Hybrid than Resto - so I will not really go into those specs here.
One spec choice I have heard discussed (and generally dismissed) is the Healing Touch spec. In this spec, you will be minimizing HT mana cost, shortening the HT cast-time, and boosting the healing bonus of HT. Overall this makes you a priest spamming greater heal, or a paladin spamming holy light. The big problem is that it is not efficient enough for raiding. Perhaps for 5 mans, or an occassional 10 man. But in 25 man content, it is not justified to bring that spec. Also, with the proper set-up, keeping HoTs up, using Regrowth and Nourish appropriately are more effective.
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